Player Hideouts

From ANZUS Wiki
Revision as of 13:44, 18 May 2024 by AstridFarland (talk | contribs) (Implemented collapsible icon/table set for upgrades. Made flowchart toggleable.)
Jump to navigation Jump to search

Player Hideouts

Bunker entrance.

Player Hideouts are an elaborate system for players to indulge in legal and illegal activities, namely lab raids. The player hideout is also commonly known as the "Rebel Hideout".

The player hideout should not be confused with gang hideouts or warehouses.

The entry-level basic Hideout can be purchased at Rebel by approaching the bunker marked "Player Hideout Entrance" on the map. Using your Windows key at this bunker will give you the option to "Buy Hideout" which will take funds from your bank and provide you with a player hideout. The purchase value will be included in your net worth.

Starting Bunker No Upgrades

Once purchased, you can enter the player hideout using your Windows key. The inside of the bunker starts as an empty and rugged-looking building. The hideout can be upgraded with resources and materials found in lab raids. Using your Window's key at the electrical box on the wall will show you available purchases and upgrades.

Lab Raids

Periodically a notification will go out to the entire server that a Labs raid will start soon. To join the queue for a lab raid, enter your hideout and Windows key on your red entrance door and "Join Raid". When the timer expires, you will be teleported into the raid automatically. You must have a weapon in your hands to join the raid. These raids are KOS Zones which means you are free to shoot and be shot by other players in the raid without initiation.

Once you spawn into the lab raid, you will be locked inside until you locate an Extraction Point. Standing in an Extraction Point for some time will teleport you back to your hideout with all your physical and virtual items.

Hideout Upgrades

Electrical box for upgrade menu.
Fully upgraded Hideout

Upgrading the hideout unlocks new functions:

📦

💨

🛠️

🧻

🧠

🔐

💧

🔥

📚

🫁

☀️

🎯

🛏️

💡

🍺

🖥️

💊

🪙

Power Generator
Note: The generator needs Dry Fuel to operate.
Tier Requirements Cost Function
Base
  • Security
MONEY Generates electricity for the hideout.
1
  • Power Generator (Base)
  • Security Station (Tier 1)
  • Vents System (Tier 1)
MONEY Generates more electricity.
2
  • Power Generator (Tier 1)
  • Vents Systems (Tier 2)
MONEY Generates even more electricity.

Stash
Tier Requirements Cost Function
Base
  • ?
MONEY Provides a physical and virtual inventory to store items within your hideout.
1
  • Stash (Base)
  • Vents Systems (Base)
MONEY Provides more storage space.
2
  • Stash (Tier 1)
  • Heating (Tier 1)
  • Vents Systems (Tier 1)
MONEY Provides even more storage space.
3
  • Stash (Tier 2)
  • Heating (Tier 2)
  • Power Generator (Tier 2)
  • Workbench (Tier 2)
MONEY Provides maxiumum storage space.

Vents Systems
Tier Requirements Cost Function
Base
  • ?
MONEY Cooling airflow that clears out some of your musk.
1
  • Vents Systems (Base)
MONEY Cooling airflow that clears out most of your musk.
2
  • Vents Systems (Tier 1)
  • Power Generator (Tier 1)
MONEY Cooling airflow that clears out all of your musk.

Workbench
Note: The workbench requires power to craft items.
Tier Requirements Cost Function
Base
  • ?
MONEY
  • Craft standard recipes.
  • Craft upgrade components.
1
  • Workbench (Base)
MONEY
  • Craft more upgrade components.
2
  • Workbench (Tier 1)
  • Power Generator (Tier 1)
  • Stash (Tier 1)
MONEY
  • Craft more upgrade components.

Lavatory
Tier Requirements Cost Function
Base
  • ?
MONEY
  • Your personal shitter.
  • Craft upgrade components.
1
  • Lavatory (Base)
  • Vents Systems (Base)
  • Water Collector (Base)
MONEY
  • Craft more upgrade components.
2
  • Lavatory (Tier 1)
  • Vents Systems (Tier 1)
  • Water Collector (Tier 1)
MONEY
  • Craft even more upgrade components.

Intelligence Center
Tier Requirements Cost Function
Base
  • Security Station (Tier 1)
  • Vents Systems (Tier 1)
MONEY Craft upgrade components.
1
  • Intelligence Center (Base)
  • Med Station (Tier 2)
  • Security Station (Tier 2)
  • Workbench (Tier 1)
MONEY Craft more upgrade components.
2
  • Intelligence Center (Tier 1)
  • Power Generator (Tier 2)
  • Workbench (Tier 2)
MONEY Craft even more upgrade components.

Security Station
Tier Requirements Cost Function
Base
  • ?
MONEY Make things a bit more secure.
1
  • Security Station (Base)
  • Lighting (Base)
MONEY Make things a lot more secure.
2
  • Security Station (Tier 1)
  • Lighting (Tier 1)
MONEY Install cameras you can monitor on your phone.

Water Collector
Tier Requirements Cost Function
Base
  • Security Station (Base)
MONEY Refill your water bottles.
1
  • Water Collector (Base)
  • Workbench (Tier 1)
MONEY Collect more water.
2
  • Water Collector (Tier 1)
  • Heating (Tier 2)
  • Power Generator (Tier 2)
MONEY Collect and heat water.

Heating
Tier Requirements Cost Function
Base
  • ?
MONEY Make it warmer in here.
1
  • Heating (Base)
MONEY Make it hot in here.
2
  • Heating (Tier 1)
  • Power Generator (Tier 1)
  • Workbench (Tier 1)
MONEY It's too fucking hot.

Library
Tier Requirements Cost Function
Base
  • Rest Space
MONEY Books.
1
  • Library (Base)
  • Lighting (Tier 1)
MONEY More books.
2
  • Library (Tier 1)
  • Power Generator (Tier 2)
  • Stash (Tier 2)
MONEY Nerd.

Air Filter
Tier Requirements Cost Function
Base
  • Power Generator (Tier 2)
  • Vents Systems (Tier 2)
MONEY Fresh air helps you craft faster.

Solar Power
Tier Requirements Cost Function
Base
  • Power Generator (Tier 2)
  • Workbench (Tier 2)
MONEY We love green energy. Solar Power reduces your Dry Fuel consumption.

Shooting Range
Tier Requirements Cost Function
Base
  • Lighting (Tier 1)
MONEY Something about Tariq?

Rest Space
Tier Requirements Cost Function
Base
  • Heating (Tier 1)
  • Vents Systems (Base)
MONEY Cozy. Gradual health regeneration.

Lighting
Tier Requirements Cost Function
Base
  • Power Generator (Base)
MONEY Let there be light.
1
  • Lighting (Base)
  • Power Generator (Tier 1)
  • Workbench (Base)
MONEY Let there be more light.

Home Brew Kit
Tier Requirements Cost Function
Base
  • Water Collector (Tier 2)
  • Workbench (Tier 2)
MONEY Booze generator. Distill moonshine at home.

Computer
Tier Requirements Cost Function
Base
  • Rest Space
MONEY Browse the dark web.

Med Station
Tier Requirements Cost Function
Base
  • ?
MONEY Craft better medical supplies.
1
  • Med Station (Base)
  • Power Generator (Tier 1)
  • Lavatory (Tier 1)
MONEY Craft even better medical supplies.

Bitcoin Farm
Note: You must put GPUs in the racks to start mining.
Tier Requirements Cost Function
Base
  • Intelligence Center (Tier 1)
MONEY Your first mining rack.
1
  • Bitcoin Farm (Base)
  • Power Generator (Tier 2)
MONEY Space for more GPUs.
2
  • Bitcoin Farm (Tier 1)
  • Solar Power
  • Water Collector (Tier 2)
MONEY TO THE MOON BRO

Upgrade Requirement Flowchart

Toggle Flowchart (appears below).

History

Origins

Hideouts and lab raids were introduced in Kamdan Life V2's 5.5 update; hideout owners may notice that this system was heavily inspired by "Escape from Tarkov". Player hideouts and raids introduced an entirely new avenue for combat and progression. This feature alone saw over 100 items added to the server.

Nutrition Upgrade

Modelled as a small kitchen space, the nutritional centre provided additional food recipes with various bonuses. Nutrion items such as Monster Energy drinks, and Beef Stew were exclusive to hideout crafting. The upgrade was eventually removed to make restaurant businesses more viable.

Credit

Scotty Veitch - Made a flow chart back in 2022 when the update was released.